StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device https://judah06150.wizzardsblog.com/29857405/the-definitive-guide-to-starcraft