The Global AR and VR Market is forecast to grow rapidly through 2032, propelled by consumer and enterprise adoption across gaming, healthcare, education, and industrial training. Hardware remains the larger segment, but software/services—especially AR content creation and cloud XR platforms—are expanding fastest. Asia‑Pacific leads the growth curve with CAGR estimates of 22–35%, follo... https://www.uniprismmarketresearch.com/verticals/media-entertainment/augmented-reality-ar-and-virtual-reality-vr